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Mind Games

Dilemma Tournament

Grades 6+ · whole-class + solo

The most famous game in game theory, played live: each round you and a partner secretly choose TEAM UP or BETRAY. Both team: +3 each. Both betray: +1. Betray a teamer: +5 against their 0. The twist that changes everything: partners stay together for a BLOCK of rounds — and they remember. Watch the room's cooperation rate collapse in one-shot mode, then climb when memory arrives. Solo Strategy Gym + live class rooms.

For Educators

Built for the classroom

The Prisoner's Dilemma and the evolution of cooperation. One-shot logic says betray (it strictly dominates) — and the whole room betraying earns crumbs while the whole room teaming earns triple. The fix is MEMORY: with partner blocks, betrayal has a tomorrow, and cooperation becomes rational (Axelrod's tournaments, 1980 — Tit-for-Tat won twice with four lines of code: be nice, retaliate once, forgive, be clear). The projector tracks the room's cooperation rate round by round; run one-shot first, then memory-3, and compare curves. The solo Gym trains the deeper skill: READING a partner's strategy from behavior.

Grades 6+ · partner memory: one-shot / 3 rounds / 5 rounds · 3–7 rounds per game · odd rosters pair with RoboTat (exact tit-for-tat).

Three ways to play

  • Strategy Gym (solo)

    Four mystery partners, ten rounds each, one hidden rule per partner (the six Axelrod classics). Name the rule after each match for +10. Score 120+ in one run to earn the license.

  • Host a Room

    Open a room on the projector; pick the partner-memory length — the whole experiment lives in that one setting. Every reveal shows the cooperation rate and the outcome counts.

  • Join on any device

    See your partner's name and your shared history for the block; choose in secret; change your mind until the reveal.

Run a live class in 5 steps

  1. Open the Room on one-shot partners (⚡) and play 4–6 rounds — watch betrayal take over.
  2. Open a SECOND room with Memory 3 (🧠) — partners now stay together and remember.
  3. Put the two cooperation curves side by side and ask: what did memory buy?
  4. Ask who betrayed a partner early — and what their next rounds with that partner looked like.
  5. Finish with the question the mathematicians ask: what happens if everyone knows which round is LAST?

Tip: host on a laptop or projector (the big screen shows the code, QR and leaderboard); students join on their phones or laptops.

'25/26 '25/26 '25/26 '25/26 '24/25 '24/25 '23/24 '22/23 '22/23 '22/23 '22/23 '22/23 '22/23 '22/23 '22/23 '22/23 '21/22 '21/22 '21/22 '21/22 '21/22 '21/22 '21/22 '21/22
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