Strategy Duels
Hex Arena
The connection game where a tie is mathematically IMPOSSIBLE — and proving that to yourself is half the fun. Place stones to link your two sides of a hexagon board before your opponent links theirs. Crack the 4-bot ladder solo, discover the Bridge in the Dojo, then battle your class in a live arena.
For Educators
Built for the classroom
Geometric and topological reasoning — students discover that defense IS offense (every useful block also extends your own connection), learn the Bridge (two stones connected through two open "doors"), and meet a real theorem: a finished Hex board ALWAYS has exactly one winner. The Dojo lets them try to build a tie and fail — then tells them mathematicians proved it impossible. No arithmetic required; pure strategic spatial thinking.
Grades 4+ · Starter 5×5 for fast arena rounds, Classic 7×7 for deeper plans. No ties, ever — every game produces a winner.
Three ways to play
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Learn solo first
Four bots, all open from the start: Scout, Runner, The Wall, Pathmaster. Each plays by a different idea — Runner never blocks, The Wall always does. Figuring out WHY each one wins is the lesson.
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Host an Arena
Open a room on the projector; a 4-letter code + QR + join link appear. Pick the board, then watch live mini-boards and the climbing ladder.
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Join on any device
Students enter the code on a laptop, tablet, or phone and battle classmates. Matches rotate so everyone plays everyone — no waiting, no elimination.
Run a live class in 5 steps
- Open the Arena — pick Starter 5×5 or Classic 7×7, the session length, and the move timer.
- Share the 4-letter code / QR / link; students join on any device.
- Hit “Open the Arena”: best-of-2 duels with swapped first player (first move matters in Hex — the swap keeps it fair).
- Watch the boards fill on the big screen; an odd student out plays Runner, a beatable bot.
- Green rails are always YOUR sides on your own screen — no sides to memorize. Podium crowns the ladder at time.
Tip: host on a laptop or projector (the big screen shows the code, QR and leaderboard); students join on their phones or laptops.