The travelling puzzle carriage

Casework

You do not have to know which possibility is right before you begin.

Mina holds a banner at a stationary carriage doorway. Inside, Arjun tries arrangements of cards. Pink coach CKRobi listens with an inviting open hand.
Before the visitors arrive, a railway carriage becomes a place to try ideas.

Mina unrolls a banner. Arjun is preparing games for their travelling puzzle workshop. Today the carriage is parked at a festival. CKRobi is their coach.

Arjun “I can see several things we could try. I don’t know which one will work.”

CKRobi “What could you find out about one possibility?”

Mina “We could follow it through, then keep track of what we know.”

The workshop and its game rules are invented for this story. The reasoning is something you can use whenever a few possibilities need sorting out.

CKSTEM Thinking CompassStuck? Find your next move.

You don’t need the whole route yet. Start with one useful move, then notice what it tells you.

What do you know for certain? What are you trying to find?

The direction reflects your self-check. Use the lesson’s answer and reasoning to check further when you are ready.

A badge behind a door

The opening game has three lockers labelled A, B and C. Exactly one badge is in exactly one locker.

There are three clue cards:

  1. The badge is not in A.
  2. The badge is in A.
  3. The badge is not in B.

The game promises that exactly one card is true. The other two are false on purpose.

Which locker contains the badge? Explain why each other locker cannot fit the promise.

CKSTEM Thinking CompassPlan and check your reasoning.

You don’t need the whole route yet. Start with one useful move, then notice what it tells you.

What do you know for certain? What are you trying to find?

The direction reflects your self-check. Use the lesson’s answer and reasoning to check further when you are ready.

ABadge inside?
BBadge inside?
CBadge inside?
The labels name hiding places. The three clue cards are statements to test, not three different badges.
A question to help me begin

Try one possible hiding place. What would each card say about that place?

Show the answer and reasoning: the badge

Answer: The badge is in B. A and C would each make two cards true, breaking the promise.

Test each case

Suppose the badge is in A. Follow what that would mean for all three cards. Then start afresh with B, and again with C. Supposing a place does not let us change a clue to make it fit.

Suppose ACard 1: FalseCard 2: TrueCard 3: True

2 true · Fails

Suppose BCard 1: TrueCard 2: FalseCard 3: False

1 true · Fits

Suppose CCard 1: TrueCard 2: FalseCard 3: True

2 true · Fails

Each case starts with one possible locker and keeps all three card statements unchanged.

Mina “A makes card two true. That looks promising.”

CKRobi “How does that possibility fit the whole promise?”

Arjun “Card three would be true as well. We need exactly one, so A fails.”

Check B: “not in A” is true, “in A” is false, and “not in B” is false. Exactly one is true. A, B and C are every possible hiding place, and only B passes.

A shorter route is valid too. The first two cards say exact opposites, so exactly one of them is already true. Card three must therefore be false: the badge is in B. The case table makes the same reasoning visible one possibility at a time.

Casework

Separate the possibilities into a few useful cases. In each case, ask what must follow, then check it against the original problem.

Cover. Could an allowed possibility fall outside my cases?

Follow. What does this case force? What is still undecided?

Conclude. Have I found one answer, every answer, or a reason none can work?

This helps when choices interact and a direct deduction is hard to see. Choose a split that makes the remaining work simpler. If a short direct argument already settles the question, use it.

What did the failed attempt rule out?

Arjun must display all 18 poster cards, using either 2 rows or 3 rows. Every row must contain the same positive whole number of cards, with at most 8 cards in a row. No cards may be left over.

He tries 3 rows of 5, gets only 15 cards, and crosses out “3 rows”.

Was he right to reject all three-row arrangements? Find the row choice that works and its cards per row. Explain why the other row choice cannot work.

Supplied attempt: 3 rows of 5 = 15 cards

This attempt leaves three of the eighteen cards unused. It is an attempt inside the three-row case.
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Show the answer and reasoning: the posters

Answer: No. Use 3 rows of 6 cards. Two equal rows would need 9 cards each, exceeding the limit of 8.

The attempt used the wrong number of cards per row. It did not show that every three-row arrangement fails. Once we choose three equal rows, the total forces \(18\div3=6\) cards in each.

2 rows force 9 each

18 used, but 9 exceeds the limit of 8.

3 rows force 6 each

18 used, with no row above 8.

The same-size small cards show both complete equal-row cases. Only the three-row case meets the per-row limit.

Check: \(3\times6=18\), the rows are equal and \(6\leq8\). In the two-row case, using all 18 forces \(18\div2=9\). There is no different equal two-row size that uses all the cards.

Reject a whole case only when its conditions cannot all hold. A failed attempt may leave another choice inside that same case.

A number display worth investigating

The display uses digit tiles 1, 4 and 7, each exactly once. Two tiles make a two-digit number. The remaining tile is a one-digit multiplier.

What is the greatest possible product? Give every winning arrangement, showing the two-digit number and the one-digit multiplier in their different roles.

Available tiles

147

Two-digit number × remaining digit

???
Neighbouring slots form one two-digit number. Each tile must fill exactly one slot.
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Show the answer and reasoning: the display

Answer: \(41\times7=287\). This is the only winning assignment of tiles to those roles.

Fix one choice

There are three possible multiplier tiles. Hold one fixed. Then the two remaining digits can make just two two-digit numbers.

Arjun “If I keep the multiplier at four, I still have seventeen or seventy-one.”

CKRobi “How could you decide which result to keep for that case?”

Mina “Four is positive. The larger two-digit number gives the larger product, so keep seventy-one times four.”

The larger remaining digit belongs in the tens place. For each fixed positive multiplier, that gives the best product in its case.

Keep multiplier 1
741 =74
Keep multiplier 4
714 =284
Keep multiplier 7
417 =287
For each positive fixed multiplier, the larger of the two possible numbers gives that case’s winner.

Now compare the three case winners. The greatest is 287.

Why is the search complete? Every legal display has multiplier 1, 4 or 7. In each case we kept its larger product. No discarded arrangement can beat its own case winner, and no other multiplier is available.

Check: 41 uses 4 and 1; its multiplier uses the remaining 7. Each tile appears once. The other case winners are 74 and 284, both smaller. Calculating all six legal products would also work; fixing one choice reduces the comparison to three justified winners.

Souvenir packs for the carriage

There are six sticker designs: Train, Star, Moon, Leaf, Wave and Sun. A pack contains exactly three different designs. Order does not matter.

A pack must contain Train or Star, or both. Moon and Leaf cannot be in the same pack. A pack containing Sun must also contain Star.

How many different packs are allowed? Name every pack once. Choose cases that cover all allowed packs without overlap, and explain how your list is complete.

Train
Star
Moon
Leaf
Wave
Sun
Six available designs. Choose three different designs; the complete compatibility rules are in the question.
A question to help me begin

Which yes-or-no feature could divide the packs into two lists that cannot overlap? Within a list, what choices remain?

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Show the answer and reasoning: the packs

Answer: 11 packs. With Train: Train–Star–Moon, Train–Star–Leaf, Train–Star–Wave, Train–Star–Sun, Train–Moon–Wave and Train–Leaf–Wave. Without Train: Star–Moon–Wave, Star–Moon–Sun, Star–Leaf–Wave, Star–Leaf–Sun and Star–Wave–Sun.

Arjun “Listing packs with Train and then packs with Star would repeat every pack containing both.”

CKRobi “How could you change the split so that no pack belongs to both parts?”

Mina “Train present or Train absent. In the absent case, Star has to be there. Then I can order the two remaining designs.”

Casework uses Train present and Train absent. Every pack has exactly one of those states. The second case forces Star; the first still allows it. This removes overlap without discarding packs that contain both.

An overlapping split

Train–Star–Wave would be in both “Train present” and “Star present”.

A disjoint split

Train present / Train absent cannot overlap.

The feature defining a case must let you explain both coverage and overlap. No pack selections have been discarded just because the first split was awkward.

Make an organized list

Keep the design order Train, Star, Moon, Leaf, Wave, Sun. In each case, fix the earlier remaining design and try every later partner. Cross out a pair if it uses Moon with Leaf, or uses Sun without Star. A rule inside a case can reject a pair; it cannot justify skipping other pairs.

Train present · 6 packs
TrainStarMoon
TrainStarLeaf
TrainStarWave
TrainStarSun
TrainMoonWave
TrainLeafWave
Train absent · 5 packs
StarMoonWave
StarMoonSun
StarLeafWave
StarLeafSun
StarWaveSun
Partner choices are in the stated design order. The complete two-case list contains eleven different packs, with no forbidden Moon–Leaf pair or unsupported Sun.

Check: six Train-present packs and five Train-absent packs give \(6+5=11\). Every listed pack has three different designs, includes Train or Star, avoids Moon with Leaf and includes Star whenever Sun occurs. The cases cannot overlap, and the ordered partner lists include every possible pair inside each case.

A direct list of all twenty three-design selections and a check of each is valid too. The chosen split makes the Star requirement automatic in one whole part and keeps the no-repeat argument visible.

The final workshop record

The puzzle tables are ready. One kit record is missing its plan letter and group sizes. Mina wants to rebuild it from the information that remains.

There are two nonempty groups, Sun and Moon, with whole numbers of children. Moon has 4 more children than Sun. All the children fill complete rows of 4 seats, with no empty seats or children left over. The groups may share a row.

The kit contains exactly 144 identical counters. The kit used one of these plans. Its plan accounts for every counter: counters given to children plus the stated spare counters.

  • Plan A: 2 counters per Sun child and 2 per Moon child, with 1 counter spare.
  • Plan B: 3 per Sun child and 5 per Moon child, with 4 spare.
  • Plan C: 4 per Sun child and 2 per Moon child, with 4 spare.

Find the plan, the number of children in each group, the total number of children and the number of complete rows. Explain why neither other plan fits all the clues.

Plan A

Sun: 2 per child

Moon: 2 per child

Spares: 1

Plan B

Sun: 3 per child

Moon: 5 per child

Spares: 4

Plan C

Sun: 4 per child

Moon: 2 per child

Spares: 4

144 counters altogether · Moon has 4 more children

4 children in each row · number of rows unknown

The rates and spares are given. The missing plan, group sizes and number of rows still need to be found.
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Show the answer and reasoning: the complete record

Answer: Plan C, with 22 Sun children and 26 Moon children: 48 children in 12 complete rows. A fails the counter total; B fails the seating condition.

Casework gives three possible plans to investigate. A plan only survives if its group sizes, counter total and seating all fit.

Use even and odd

Plan A gives every child a pair of counters. Those pairs total an even number. Adding its one spare gives an odd number, whatever the group sizes. It cannot make the even total 144. This rejects the whole plan without trying headcounts.

Use a variable

For B and C, the group counts are unknown but cannot vary independently. Name the Sun count and preserve the four-child difference in every counter expression; checking unrelated guesses would repeatedly lose that link.

Write it with a variable

B and C give different amounts to the two groups. We need to keep both unknown group sizes connected. Let \(n\) mean the number of Sun children. Then \(n+4\) is the number of Moon children. The same letter keeps the same meaning throughout.

In Plan B, \(3n\) counts the Sun counters, \(5(n+4)\) counts the Moon counters, and 4 counts the spares. The whole Moon count is multiplied by five.

Plan B · counters must total 144

\(3n\)Sun counters
\(5(n+4)\)Moon counters
\(4\)Spare counters

Plan C · counters must total 144

\(4n\)Sun counters
\(2(n+4)\)Moon counters
\(4\)Spare counters
Each card names a contribution to the counter total. Card widths are labels, not a scale of the unknown amounts.

All counters must be accounted for, so Plan B would require:

\[3n+5(n+4)+4=144\]\[8n+24=144\]\[8n=120\;\Rightarrow\;n=15\]

That would mean 15 Sun and 19 Moon children: 34 altogether. The counters fit, but the seats do not. Eight complete rows hold 32, leaving two children. Reject B using the original seating clue.

For Plan C the counter equation changes, while the meaning of \(n\) stays fixed:

\[4n+2(n+4)+4=144\]\[6n+12=144\]\[6n=132\;\Rightarrow\;n=22\]

Now Sun has 22 children and Moon has \(22+4=26\). That makes \(22+26=48\), which fills \(48\div4=12\) rows.

S = Sun childM = Moon child

One seating witness: five all-Sun rows, one mixed row and six all-Moon rows. Every row has four children; the groups are allowed to share a row.

Arjun “Plan B accounted for every counter. I nearly stopped there.”

CKRobi “What does the complete record still have to explain?”

Mina “The seats too. C fits both groups, all the counters and twelve full rows.”

Check C: the groups are nonempty whole counts and \(26-22=4\). The counters total:

\[4\times22+2\times26+4\]\[=88+52+4=144\]

Finally, \(12\times4=48\) seats hold all 48 children. Every clue is satisfied.

Why only this record? A always has the wrong parity. B’s equation forces its only possible Sun count, 15, which fails seating. C’s equation forces 22, which works. In each equation increasing the Sun count increases the total, so a second Sun count cannot give 144. The three plans cover all allowed choices.

How the tools fit: Casework keeps the competing plans separate. Even/odd reasoning excludes all of A at once. Use a variable connects the two group sizes so we can test B and C completely. You could reason in words about matched Sun–Moon pairs instead; the letter is useful bookkeeping for the relationships, rather than a new rule to memorise.

A carriage with another purpose

Some railway carriages once held travelling post offices. Postal workers sorted letters while the train moved, getting mail ready for different destinations.

Our imagined carriage carries games instead. A familiar space can have a new purpose—and one thinking tool can help in very different situations.

Your turn

Try these before opening the answers. Decide what your cases cover and what each result really establishes.

A changed promise

A separate game again hides exactly one badge in one of A, B or C. Its cards say: 1: in A; 2: in B; 3: in A or B. Here “or” includes either named place.

Now exactly two cards are true.

Find every locker that fits. Do the cards determine one unique hiding place?

CKSTEM Thinking CompassPlan and check your reasoning.

You don’t need the whole route yet. Start with one useful move, then notice what it tells you.

What do you know for certain? What are you trying to find?

The direction reflects your self-check. Use the lesson’s answer and reasoning to check further when you are ready.

Show the answer and reasoning: the changed promise

Answer: A or B. The hiding place is not unique.

At A the cards are true, false, true; at B they are false, true, true. Both give exactly two truths. At C all three are false, so C fails.

Check: all three locations were tested. Finding A does not justify stopping before B. The first two cards are incompatible, but are not exact opposites: they can both be false at C.

A walk with optional pauses

A child starts at 14:00. Walking takes 12 minutes. They may take 0, 1 or 2 pauses, each lasting 4 minutes. There are no other delays. They must arrive on or before 14:13.

Which pause counts are allowed by the deadline? Give the arrival time for every count that works.

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Show the answer and reasoning: the walk

Answer: 0 pauses only, arriving at 14:12.

The three cases take 12, 16 and 20 minutes: arrivals 14:12, 14:16 and 14:20. Only the first is on or before 14:13.

Check: zero is explicitly allowed. Leaving out the no-pause case would lose the only working option.

A zero on the display

Use digit tiles 0, 3 and 7 exactly once. Make a two-digit number times the remaining one-digit multiplier. The two-digit number cannot start with 0. The multiplier may be 0, but the required product must be positive.

Find the greatest positive product and every winning arrangement of the two factors in their stated roles.

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Show the answer and reasoning: the zero tile

Answer: 210, in two winning arrangements: \(70\times3\) and \(30\times7\).

Fix the multiplier. With 0, every product is zero, so fails “positive”. With 3, the other digits must form 70 because 07 is not a two-digit number. With 7, they must form 30 because 03 is not allowed. Both surviving products are 210.

Check: both displays use every tile once, start with a nonzero digit and have a positive product. All three multiplier cases were covered. The greatest value is unique, but the winning arrangement is not.

A separate two-sticker pack

A separate pack has exactly two stickers, chosen from Train, Star, Moon and Leaf. For this separate problem, the same design may be chosen twice. Order still does not matter. Every pack must have at least one Train or Star; both are allowed.

How many different packs are now allowed? Name every pack once.

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Show the answer and reasoning: repeated designs

Answer: 7 packs: Train–Train, Train–Star, Train–Moon, Train–Leaf, Star–Star, Star–Moon and Star–Leaf.

Train-present gives four partners, including Train itself. Train-absent forces Star, whose possible partners are Star, Moon and Leaf: three more. These cases cannot overlap.

Check: \(4+3=7\). Every pack meets this task’s own rules. Without repetition, the five pairs would be Train–Star, Train–Moon, Train–Leaf, Star–Moon and Star–Leaf. Allowing repetition adds Train–Train and Star–Star.

Why was each case kept or ruled out?

The workshop is ready. Mina has not just found choices that work; she can explain what happened to the other choices.

When you are stuck, follow one permitted possibility far enough to learn something. Then ask whether it was one attempt or a whole case, whether your cases cover everything, and whether the problem asks for one answer or all of them.

The next useful move may be Write it with a variable: keep linked unknown quantities clear while you investigate.

CKSTEM Thinking Framework

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